This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles and shortly descriptions GUI of application. In conclusion, the differences between the players are evaluated on the charts created on the performed tests
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artific...
Artificial Intelligence has seen enormous progress in many disciplines in the recent years. Particul...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
Master thesis deals with possibilities of playing games using artificial intelligence. Also, there i...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
Celem pracy jest przygotowanie wirtualnych uczestników rozgrywek gry planszowej "Wsiąść do Pociągu"....
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
The aim of the thesis is to design, build, test and evaluate a virtual adaptation of popular board g...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
In artificial intelligence systems, various machine learning al-gorithms are used as learning algori...
This thesis will cover the topic of artificial intelligence algorithms in the game of chess and thei...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artific...
Artificial Intelligence has seen enormous progress in many disciplines in the recent years. Particul...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
Master thesis deals with possibilities of playing games using artificial intelligence. Also, there i...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
Celem pracy jest przygotowanie wirtualnych uczestników rozgrywek gry planszowej "Wsiąść do Pociągu"....
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
The aim of the thesis is to design, build, test and evaluate a virtual adaptation of popular board g...
Diploma thesis Implementation of Backgammon player with neural network describes implementation of h...
In artificial intelligence systems, various machine learning al-gorithms are used as learning algori...
This thesis will cover the topic of artificial intelligence algorithms in the game of chess and thei...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artific...
Artificial Intelligence has seen enormous progress in many disciplines in the recent years. Particul...